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Computer-Generated Chess Problem 02744

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Published: 19 Apr 2020 › Updated: 19 Apr 2020Computer-Generated Chess Problem 02744

Computer-Generated Chess Problem 02744

Here is a 'KQRBB vs kbbnpp' three-move chess construct composed autonomously by the prototype computer program, Chesthetica, using the approach known as the DSNS from the sub-field of AI, computational creativity. There is no known limit to the quantity or type of compositions that can be generated.

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6R1/6Bn/4Bpp1/3K3k/6bb/8/2Q5/8 w - - 0 1
White to Play and Mate in 3
Chesthetica v11.32 (Selangor, Malaysia)
Generated on 9 Sep 2019 at 4:38:25 PM
Solvability Estimate = Difficult

White is over a rook's worth in material but the precise win in this position still needs to be found. Looking at the position, it is somewhat cluttered. Try to solve this puzzle. Do try some of the others in the series as well before you go. As a whole, these problems are intended to cater to players of all skill levels.

Solution

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