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Computer-Generated Chess Problem 02742

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Published: 18 Apr 2020 › Updated: 18 Apr 2020Computer-Generated Chess Problem 02742

Computer-Generated Chess Problem 02742

Take a look at this 'KQRRBBNPP vs krrbnpp' chess problem generated by a computer program, Chesthetica, using the 'DSNS' computational creativity approach which does not use any kind of machine or deep learning. Chesthetica is able to use the technology to express original creative thought in this domain. It also never had behind it a team of highly skilled programmers, consultants or the kind of hardware millions of IBM or Google dollars could buy. There is no known limit to the quantity or type of compositions that can be generated.

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4R3/BP3P2/kp2p3/3B1r2/1R2Q1r1/8/1n2b1N1/6K1 w - - 0 1
White to Play and Mate in 4
Chesthetica v11.32 (Selangor, Malaysia)
Generated on 7 Sep 2019 at 2:01:10 AM
Solvability Estimate = Difficult

The chess problems are published chronologically based on the composition date and time. However, later compositions may have an earlier version of Chesthetica listed because more than one computer (not all running the same version of the program) is used. White has a decisive material advantage in this position but the winning sequence may not be immediately clear. Try to solve this puzzle. Do try some of the others in the series as well before you go. Over time, the tactics you see in these puzzles will help you improve your game.

Solution

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