Computer-Generated Chess Problem 02737
A 'KQRBP vs kqbp' chess problem generated autonomously by a computer program, Chesthetica, using the 'DSNS' computational creativity approach which does not use any kind of machine or deep learning. Depending on the type and complexity of the problem desired, a single instance of Chesthetica running on a desktop computer can probably generate anywhere between one and ten problems per hour. Any chess position with this many pieces could not possibly have been obtained from known endgame databases. Chesthetica is therefore the real McCoy.
White to Play and Mate in 3
Chesthetica v11.32 (Selangor, Malaysia)
Generated on 2 Sep 2019 at 8:22:44 AM
Chesthetica, especially if running on multiple computers or operating system user accounts, is capable of generating far too many compositions than can be published in a timely fashion here. The newer ones will therefore only be published some time later. This is why the composition date above does not match today's date. What was the machine 'thinking' when it came up with this? Try to solve this as quickly as you can. If you like it, please share with others. Solving chess puzzles like this can also help improve your game. If you're bored of standard chess, though, why not try this?
Solution
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