Published: 10 Apr 2020 › Updated: 10 Apr 2020
Computer-Generated Chess Problem 02726
Contemplate this 'KRRNPP vs kqrrb' chess problem generated autonomously by Chesthetica using the computational creativity approach which doesn't use any kind of traditional AI or even deep learning. There is no known limit to the quantity or type of compositions that can be generated.
White to Play and Mate in 4
Chesthetica v11.32 (Selangor, Malaysia)
Generated on 20 Aug 2019 at 6:18:52 AM
Most changes to Chesthetica that result in a slightly higher 'version number' are simply to improve the interface, by the way. If this one is too easy or too difficult for you, try out some of the others. Note that not all the chess problems are like this. They cover quite the spectrum of solving ability and there are thousands published already. If you're bored of standard chess, though, why not try this?
Solution
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