Published: 08 Apr 2020 › Updated: 08 Apr 2020
Computer-Generated Chess Problem 02722
What we have here is a 'KQBNP vs kqrpp' mate in 3 chess puzzle or problem (whichever you wish to call it) composed by the program, Chesthetica, using the DSNS computational creativity approach which doesn't use any kind of traditional AI. Chesthetica has the creative ability to compose positions that may otherwise take centuries to arise in an actual game, if ever. You can learn more about the DSNS here.
White to Play and Mate in 3
Chesthetica v11.32 (Selangor, Malaysia)
Generated on 12 Aug 2019 at 11:21:50 AM
Composing a chess puzzle or problem requires creativity and it's not easy even for most humans. Chesthetica composes only unique or new constructs. If you have seen it before, cite the source and comment below because it is purely coincidental. Do you think you could have composed something better with these pieces? Share in the comments and let us know how long it took you. Some of these problems may be trivial for you, especially if you're a club or master player but bear in mind that chess lovers can be found at all levels of play. So do check out some of the other problems. You can probably find something more to your taste.
A Similar Chess Problem by Chesthetica: 00925
Main Line of the Solution
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