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Computer-Generated Chess Problem 02707

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Published: 01 Apr 2020 › Updated: 01 Apr 2020Computer-Generated Chess Problem 02707

Computer-Generated Chess Problem 02707

An original 'KQRRBN vs kqrr' mate in 3 chess construct composed autonomously by a computer using the 'Digital Synaptic Neural Substrate' computational creativity approach which does not use any kind of deep learning. Any chess position over 7 pieces could not possibly have been derived from an endgame tablebase which today is limited to 7 pieces.

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4q3/Nr1r4/2B3Q1/k7/2R5/K7/8/2R5 w - - 0 1
White to Play and Mate in 3
Chesthetica v11.32 (Selangor, Malaysia)
Generated on 24 Jul 2019 at 1:32:28 PM
Solvability Estimate = Difficult

White is over a rook's worth in material but the precise win in this position still needs to be found. Leave a comment below, if you like.

Main Line of the Solution

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