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SplinterGuide rating methodology updates - May 13 | Splinterlands

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Published: 13 May 2023 › Updated: 13 May 2023SplinterGuide rating methodology updates - May 13 | Splinterlands

SplinterGuide rating methodology updates - May 13 | Splinterlands

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Here are the updates we've recently made to the ratings on SplinterGuide. If you have any feedback, please leave it in the comments!


Miscellaneous updates

  • Remove -0.5 penalty for not having attacks: This is to take into account that having no attacks is sometimes a feature (can't kill themselves due to reflected damage) and also to reflect the addition of Weapons Training to the game.

Ability score & synergy updates

  • Increase Rust ability ratings (6 --> 7): This was done to account for the fact that Armor is very much still in the meta, therefore giving Rust a lot of value.
  • Inspire + Rust (medium synergy): Both of these together are particularly helpful in no-magic battles.
  • Heal + Scavenger (medium synergy): This synergy really just targets Gelatinous Cube, but is well deserved given that units with Scavenger gain health over the course of the match and therefore self-heal higher amounts.
  • Magic Reflect + Void (low synergy): Remember that "low" doesn't mean bad, it just means "small bonus" (rather than large one).
  • Added a multiplier based on health for units with self-heal: The higher the health, the higher the self-heal.
  • Increase repair ability score multiplier from 1.25 -> 1.4

Stat calculation updates
What we noticed is that monsters with very high damage stats (e.g. 4+) were often underrated. So we changed the formula to be non-linear. This effectively gives a small reduction for cards with 1 melee/ranged/magic and slightly higher ratings for 2+. The biggest boosts are for cards with 4+ on their attack stats.

  • Melee stat formula updated from 2.5 * {melee} --> {melee} * 1.8^(1+{melee} * 0.2)
  • Ranged stat formula updated from 2.5 * {ranged} --> {ranged} * 1.8^(1+{ranged} * 0.2)
  • Magic stat formula updated from 3.5 * {magic} --> {magic} * 2.25^(1+{magic} * 0.2)

Meta adjustment updates:

  • Beatrix Ironhand: 0 --> +0.5
  • Runemancer Florre: +2.5 --> +3.0
  • Angel of Light: 0 --> +1.0
  • Baakjira: +1.0 --> +0.5
  • Marisol Contuma: 0 --> -0.5
  • Dark Ha'On: 0 --> -0.5
  • Ajax Lightfoot: -0.5 --> -1.5
  • Cocatrice: 0 --> -1.0
  • Khmer Princess: +1.0 --> +2.0
  • Insidious Warlock: -1 --> 0

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