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Survival Not Guaranteed

bjangles

Published: 21 Jul 2025 › Updated: 21 Jul 2025Survival Not Guaranteed

Survival Not Guaranteed


Survival Mode Needs Saving

Tales from the Cryptmancer (synist3rHive account@synist3r) recently dropped a video unpacking some of his biggest concerns facing Splinterlands right now — from inflated leaderboard ratings to the deeper problems with liquidity bots, Glint mechanics & Survival Mode.

It’s a solid listen & well worth your time.

But today, I want to zero in on just one piece of it.


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Cool Format, Shame About the Execution

On the most recent episode of The People's Guild – Episode 142: An Azircon Conversation, we raised an uncomfortable but important question:

What happens if Survival Mode—after all this build-up—flops when it goes to a DAO vote?

Because – let’s be real – if nothing changes, that’s a real possibility.

So I wanted to take a minute and throw my two cents into the ring — not to again echo the frustration, but to offer a few practical suggestions that I believe could steer this format back on course.


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Three Ways to Fix Survival Mode

  1. Reinstate league-based card caps
    Let players compete in the league they choose — Bronze, Silver, Gold, Diamond — & cap cards accordingly. This brings back some structure & gives low and mid-level players a reason to show up and participate. Accessibility matters.

  2. Scale cooldown duration to league level
    A Silver-league player shouldn’t be punished by the same rules that a Champion-level player is. Adjust cooldowns based on the league players compete in — so a Silver card’s cooldown behaves differently than a maxed-out Champion deck.

  3. Remove cooldown penalties outside of Survival
    If a card is depleted in Survival Mode, it should only be unavailable for that format. Players should still be able to use those cards in Ranked, Brawls & Tournaments. Depleting cards across all formats only discourages engagement.


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Of course, there are plenty of other ideas floating around—many of which could also help shape this into a more accessible & compelling format. These just happen to be what I would look to see come to the format.

I’m rooting for Survival Mode to succeed. But if we want it to serve the broader player base — & this is the key to its success in my opinion — we’re going to need to course-correct before it’s too late.

Let’s get it right.


Until next time


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Educator. Photographer. One-half of the People's Guild: A Splinterlands Podcast

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