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Introduction + new video game project!

axolotl.rosa

Published: 15 May 2020 › Updated: 15 May 2020Introduction + new video game project!

Introduction + new video game project!

It took me a long time to write down this post because I've been wasting my time with a 9 to 5 job. I'm also making an extra effort to work during the night on a new project, it sounds demanding, but in the end everything pays back, right?

When I was in college, I ended up making quite simple video games taking advantage of the fact that I was improving my programming techniques. I experimented with different ways of expressing myself through video games. So, I developed a mobile VR app as my final project and I used it to validate my graduation thesis.


Hnetimage 7.gif

The application was meant to be used by children and its purpose was to make it easier to learn about the solar system. It was a total success and after that, I tried to get some friends together to end up having a fresh idea for a new video game. Oh boy, I wasn't aware of how hard it can sometimes be.

Luckily, I got into a kind of enthusiastic and proactive frenzy along with znkd@znkd. I think we share the same vision and goals. I also feel that we have the same taste in video games, so now we're in the middle of the quarantine facing a game development. Trying not to spoil so much, I'd like to tell you about some of the progress we've made so far.

We implemented the basics of the main character (walking and dashing) and created a panel with essential information for testing.


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We're expecting the central ability to be based on defense so for now, I created 3 different shields:

  • The alpha shield absorbs projectiles and any possible damage that could come from them.
  • Hnet.comimage 2.gif
  • Our character gets protection from damage by using the beta shield; it also reflects projectiles.
  • Hnet.comimage 3.gif
  • If the gamma shield is used, a projectile can be absorbed and later on cast it in any direction selected with the cursor.
  • Hnet.comimage 4.gif
I know it seems like very little progress, but behind the scenes, we've been working on concepts, gameplay mechanics and lore, lots of lore. We want to deliver a game rich in character development and story background yet without saying too much.

So, I'll try to keep you all posted when we make significant progress!

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