Modeling Toolchain
For the past few weeks I have had the opportunity to build some Lego models from our growing collection of bricks.
Can I use tools that didn’t exist five years ago to bring these physical builds into a playable game universe?
Back then, I was just learning to code, messing around in Blender, prototyping a 2D sidescroller with the aid of a few YouTube videos. Life got in the way for about 3 years, most of what I had learned, I have unlearned over that span. Now, I’m working toward something far more ambitious... I’m exploring a pipeline that starts with a handful of photos of my models and ends with a digitally buildable model, printable instructions, and a game-ready object. It’s early days, but the progress is real.
This means building a robust piece detection tool and integrating Blender and Unity asset prep into the workflow. It also means rebuilding old scripts to support interactive XML selection, strict path conventions, and manual part ID correlation—because transparency and builder agency matter.
This post kicks off what I hope will be a solid series—sharing the ups, the bugs, and the moments when everything just works, and a return to regularily posting on #Hive again
Happy #HivePowerUpDay #HivePUD
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