
ue4 Tag Posts Index
Explore on-chain topics from the Hive blockchain.
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Portfolio Update!
New project added, and I changed the presentation a little. I don't have a lot of polish on the presentation, but now I have the 3 of the top 4 projects up. Then
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Nightly Dungeon | New Main Town
The old main town in Nightly Dungeon never quite lived up to what I wanted it to be. It had the backdrop I wanted. There was never enough space to grow it into something
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Nightly Dungeon | NPC Combat And Loot Demo
Back in May the zone exploration demo was released for Nightly Dungeon. Since then the effort has been switch over to getting NPC loot and combat ready for the next
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Nightly Dungeon | Slowly Getting Ready for the Next Beta Release
A lot is being done for the up-and-coming singe player NPC And Loot Beta demo coming out shortly. The target date is October the 2nd and the project will be available
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Unreal Engine 4 | Free For The Month of September
As a game developer, it’s always nice to keep an eye out for free goodies. Many of us are after all digital hoarders as we never knew when if ever we could use something
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Nightly Dungeon Game Development Update 59
The last couple of months have rather enraged enduing, to say the least. As a result, there were not many updates. In game development, all you can do is take one
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Considering Upgrading To Unreal Engine 4.27
I was hoping this time that there would not be a major Unreal Engine 4 update requiring a focus on evaluating and performing that update. That however seems to have
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This Week At Nightly Dungeon 7/25/21
A painfully slow last couple of weeks it has been. Between being out of town a couple of times and quite the nice summer season that is upon me. It was hard to remain
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This Week At Nightly Dungeon 7/9/21
Outside of bug fixes. Similar work to last week was done just in different zones in the game. Work continues on the revamp of NPCs. Not as much as I wanted getting
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This Week At Nightly Dungeon 7/2/21
Work continues on the revamp of NPCs. Several key elements were completed and tested over the week. All of these revamps are geared towards the next beta release
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Game Development | Start Of NPC Rework
Always interesting how those early mistakes seem to catch up to you at some point. There are many things I did not know exactly how to do them or the best way to
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Game Development | Eight Hours To Fix A Bug
Some days in game development are tougher than other days. This story happens to be around one of those days. I recently migrated a redesigned inventory system which
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Game Development | Alpha Channel, Fixes, And UE5
Sometimes it feels like you get nothing done. Between some clean-up, fixing issues, and trying new things that were the case. I ended up creating more work for myself
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Game Development | The Inventory System That Broke Me
As far as progress made since last week it’s been a bunch of failures regarding inventory. Usually, during those kinds of weeks, I just don’t end up posting a weekly
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Game Development | Nightly Dungeon Zone Exploration Demo Release On Itch
Code named @nightlydungeon has been the project I have been working on since the start of 2020 you might know it as "game development." Many times people
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Game Development | Massive Increase In Items, Crafting, And Zone Loot Tables
Over the past couple of weeks, I have been working on massively expanding the loot tables for 24 of the 25 zones in my games. This has also included testing out
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Game Development | Menus And Settings
The time has come I have an actual exit game button and a lot of other standard menu and game settings options. I had early on a basic menu system it was so bad
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Game Development | Free For The Month Of April UE4
Every month for Unreal Engine 4 (UE4) developers there are free for limited-time assets to pick up in the store. Once you claim them they are yours forever and are
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Game Development | Save And Load
Kind of silly I have not had much of anything set up for saving the game in quite some time. You might have noticed in the early days I had a slowly increasing amount
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Game Development | Start Of Multiplayer
For the last several weeks I have spent the bulk of my game development time in one of my test playgrounds. I have a lot of new things I needed to learn from scratch
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