
omegapolis Tag Posts Index
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Omegapolis Devlog #7 - Megamecha 3000! And A Full Play Through!
Omegapolis Devlog #0 - The plan, history and goals of the project. Omegapolis Devlog #1 - Character design process and some initial art. Omegapolis Devlog #2 - Drones
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Omegapolis Devlog #6 - UI
Omegapolis Devlog #0 - The plan, history and goals of the project. Omegapolis Devlog #1 - Character design process and some initial art. Omegapolis Devlog #2 - Drones
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Omegapolis Devlog #5 - Maiya Watson Character Spotlight
Omegapolis Devlog #0 - The plan, history and goals of the project. Omegapolis Devlog #1 - Character design process and some initial art. Omegapolis Devlog #2 - Drones
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Omegapolis Devlog #4 - Wade Watson Character Spotlight
Omegapolis Devlog #0 - The plan, history and goals of the project. Omegapolis Devlog #1 - Character design process and some initial art. Omegapolis Devlog #2 - Drones
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Omegapolis Devlog #3 - Prototype
Omegapolis Devlog #0 - The plan, history and goals of the project. Omegapolis Devlog #1 - Character design process and some initial art. Omegapolis Devlog #2 - Drones
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Omegapolis Devlog #2 - Drones
Omegapolis Devlog #0 - The plan, history and goals of the project. Omegapolis Devlog #1 - Character design process and some initial art. Drones In Omegapolis Last
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Omegapolis Devlog #1 - Character Design Process
Omegapolis Devlog #0 - The plan, history and goals of the project. Welcome back! Thought I would show some real work on the game and what better way than to talk
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Omegapolis Devlog #0 - Plan, preview, and tools.
And so it begins. I thought it would be cool to take a break from developing the game to blog about it. 😁 For a first dev log I am just going to write a bit about
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