
hive-150008 Tag Posts Index
Explore on-chain topics from the Hive blockchain.
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Introducing the current prototype for Loot & Roam, my upcoming open-source physics-based naval combat simulator game
Loot & Roam I've been working for a while on something different. I've always loved physics based games and the carnage they can harbor (get it?), as well as
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TecToy Announces Pre-Order for the Zeenix Lite Portable Console
TecToy Announces Pre-Order for the Zeenix Lite Portable Console, Launching Soon TecToy, a renowned Brazilian company known for its contributions to gaming, has
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Game Maker Tool Kit 2024 Game Jam GMTK24 Theme: "Built to Scale"
i participated in a game jam with my game jam friends. we might begin to take it serious and start a game design studio and try to actually sell good mini games.
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solo game jam log 1
im doing a game jam solo. i am going to frankenstien together a bunch of code and see if i can make it cool. collage is appropriation art and i am going to do the
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Omegapolis Devlog #7 - Megamecha 3000! And A Full Play Through!
Omegapolis Devlog #0 - The plan, history and goals of the project. Omegapolis Devlog #1 - Character design process and some initial art. Omegapolis Devlog #2 - Drones
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Omegapolis Devlog #6 - UI
Omegapolis Devlog #0 - The plan, history and goals of the project. Omegapolis Devlog #1 - Character design process and some initial art. Omegapolis Devlog #2 - Drones
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W.I.P Ship Builder for Angular Veloctiy
Quick screen cast of our new improved ship builder for Angular Velocity. When done users will be able to save their creations as one of a kind NFTs which can be
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Omegapolis Devlog #5 - Maiya Watson Character Spotlight
This is a cross post of @pewsplosions/omegapolis-devlog-5-maiya-watson-character-spotlight by @pewsplosions.Added a new character to the game. Maiya uses electricity
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Omegapolis Devlog #4 - Wade Watson Character Spotlight
This is a cross post of @pewsplosions/omegapolis-devlog-4-wade-watson-character-spotlight by @pewsplosions.First character animations and a little backstory.
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Omegapolis Devlog #3 - Prototype
Omegapolis Devlog #0 - The plan, history and goals of the project. Omegapolis Devlog #1 - Character design process and some initial art. Omegapolis Devlog #2 - Drones
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Omegapolis Devlog #2 - Drones
This is a cross post of @pewsplosions/omegapolis-devlog-2-drones by @pewsplosions.Talking about the basic enemies in Omegapolis and showing some art again.
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Omegapolis Devlog #1 - Character Design Process
This is a cross post of @pewsplosions/omegapolis-devlog-1-character-design-process by @pewsplosions.Decided to post this one in Sketchbook and crosspost here. Talk
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Omegapolis Devlog #0 - Plan, preview, and tools.
And so it begins. I thought it would be cool to take a break from developing the game to blog about it. 😁 For a first dev log I am just going to write a bit about
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Angular Velocity: Ship Builder.
This is a cross post of @rhemagames/angular-velocity-ship-builder by @rhemagames.Mods and nfts
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Game Engine Analysis Paralysis Ends In Orx!
There are a lot of game engines these days. Most people will flock to big and popular options, Unity, Unreal, and maybe Godot. There are also less known but still
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HGS: Showcase Game - Angular Velocity - Where we are, where we're going
This is a cross post of @rhemagames/hgs-showcase-game-angular-velocity-where-we-are-where-were-going by @rhemagames.Angular Velocity is our flagship game currently
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Economics of Game Development and How Hive Can Help.
This is a cross post of @rhemagames/economics-of-game-development-and-how-hive-can-help by @bflanagin.Our latest post on what we're planning to bring to Hive!
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Hive Gaming Services (Native SDK for Game Engines Written in C++)
This is a cross post of @rhemagames/hive-gaming-services-native-sdk-for-game-engines-written-in-c by @bflanagin.Meant to publish this AFTER my company started the
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Upcoming HDF proposal: Hive Gaming Services by Rhema Games
This is a cross post of @bflanagin/upcoming-hdf-proposal-hive-gaming-services-by-rhema-games by @bflanagin.Announcement for my company's up and coming DHF proposal!
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Angular Velocity: Weekly update 11/01/23
This week month in AV: Where did the time go! It's been a whirlwind October and here we are in November without even a small update to tide you over! So what has
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