
game-design Tag Posts Index
Explore on-chain topics from the Hive blockchain.
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On Crownrend Gameplay — Opinion and Ideas
Greetings, fellow Breakers Of Metal Headwear and other Miners of Virtual Wastelands! This is me joining a challenge to suggest improvements in the game some of us
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What Happened To April? Recap and Goals
What's with the blurry diagram!? We spent a lot of time getting all our ideas down and organizing them this week. Don't worry if you can't read any of it, we'll
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Splinterlands Speculations Started by Matt :)
Some things I’ve been working on lately are Conclave Arcana and Hardcore mode. Have at it! That's how @yabapmatt ended his first, and so far only PeakD Snap: Judging
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User defined content
Recently I have been musing on merge games for obvious reasons :P Extended from that would be user provided content as a merge result. The core features I can say
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"Nobody - The Turnaround" - FULL PLAYTHROUGH | Day 3 - 5 ["Settling in & Hard Work"] [Post 2/6]
Hello again, Gamers and Hivers! Welcome to the continuation of the "Nobody - The Turnaround" playthrough! Or, the other less-known title of this game
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A better look for Discord - Change Discord look like you want! (EN+DE)
The following post is in english and german. All pictures are original screenshots of the game taken by myself or I created or redesigned the pictures by myself.
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Custom Map for Dying Light - Buidl Post #10
Hello everyone. It's been a while since i've worked on my custom map, but now had the chance to continue it, so let's do that. First, a quick note about my previous
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Teleport Spell - Multiplayer Unity Game Devlog #5
Hello guys. This video is about Teleport spell. 🎮 Download Wizard Strike on itch.io 🔧 Explore code on Github 🔗 Teleport tutorial 🔗 Magic Orb Effect Tutorial
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Custom Map for Dying Light - Buidl Log #09
Before i can post about what the modded road system looks like, i'm gonna look for some more sand textures, to serve as that transitional sand, which i mentioned
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Heal VFX - Multiplayer Unity Game Devlog #4
Hello folks. This video is about HEAL VFX SPELL mainly . Subtitles: Hello folks! Let me share some progress stages. The first thing is a Message which informs the
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Custom Map for Dying Light - Buidl Post #08
Been a while since i posted a buidl post. This one took me a while to put together! Re-aligning Road Meshes The original Dl road meshes i am currently modding are
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Death In Games - Respawn Choice System
The worst type of penalty for dying in videogames is the option to load a previous game state. Each game does whatever it feels it should for the purpose of the
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Custom Map Talk - Objectives & Quest Givers
As i am building an open world custom map for Dying Light i sporadically think about how i'd like to experience the map i'm building, and i try to incorporate that
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Custom Map for Dying Light - Buidl Post #07
Continuing building though the harsh environment of the desert. A fool's errand? A hard task, undoubtedly. Especially when these developers tools of ours acts up
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Custom Map for Dying Light - Buidl Post #06
"So, back into Blender, and attempting Plan A" he confidently said, in his previous post. Gamemapmaker had a clear idea of what he wanted to do. Problem
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Custom Map for Dying Light - Buidl Post #05
I was supposed to continue building the environment and show some images of that, and i did do some environmental work, for a while. But i got tired of vertex pushing;
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Custom Map for Dying Light - Buidl Log #04
At the end of my last log i was going to join all the small pieces that comprise each rock, so i could create a backface for the (big) rock. Turns out that joining
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Dying Light (Custom Map) - Building Log #3
Been working a bit more on level design for a few days. There's still work to do on the topside of the ridges, in certain places, to add this first-floor sand area
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News Dessert Building Design
I have developed a new design for the desert buildings. in comparison you can see the other concept inspired by the desert buildings of KKND2: Krossfire. I think
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Desert Tower update
a little texture progress. simple diffuse stone texture with cloud and a bumb map 😁
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