
design-patterns Tag Posts Index
Explore on-chain topics from the Hive blockchain.
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Execution context in plug-and-play architecture in Asp.NET 5
As we discussed the CQRS architecture is made out of two distinct service handlers, the command handler, and the query handler. Although they have different
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Adapter pattern in plug-and-play architecture in Asp.NET 5
After the last blog post we are prepared to start the implementation of architecture aspects. First, we need to create a new project where we will place the aspects.
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Introduction to plug-and-play architecture in Asp.NET 5
This is a part of a series of blog posts about design and architecture patterns. Disclaimer! This blog post will only cover the theory of what every software
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Design patterns: Strategy
Today we start the last of design patterns (in the end !!!), which is called Strategy at reading of this article before someone reaches the bottom of the article
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Design patterns: State
Today, about a fairly simple pattern called State, which serves to the very simple operation, as the name says to change the behavior of the object, when its internal
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Design patterns: Command
Today, the pattern a little more complicated than the previous one, ie the Command pattern, is very similar to the Chain of Responsibility pattern, however, it differs
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Design patterns: Memento
We are starting another design pattern today, it is called Memento, it is a very simple to understand pattern, also the main picture of this article also translates
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Design patterns: Visitor
We are taking care of another design pattern, and it is Visitor, now entries can be irregular, I have some responsibilities, but a series of design patterns I want
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Design patterns: Observer
Hello again!! We are taking care of another design pattern, which in my opinion must be known compulsorily 🙂. And it is an observer pattern. Discussion The main
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Design patterns: Template Method
Hello everyone!! After few months, I’m again! 😃😎🙂 I had a lot of others activities. Today is about the template method design pattern. Is a lot of to describe
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Design patterns: Mediator
Today it was supposed to be about an operational pattern called Mediator, which satisfies the last SOLID principle, namely avoiding dependencies between classes,
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Design patterns: Chain of responsibility
Today will be the theme, as I promised in the previous article, about the design pattern called a chain of obligations, also known as the chain of responsibility,
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Design patterns: Iterator
Now I will discuss the Iterator pattern, as the name suggests, it is used to iterate through collections, objects, etc. This is, in a nutshell, more precisely described
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Design patterns: Interpreter
I am just as I promised after two weeks and as I promised I will be describing the interpreter design pattern, as you can guess it interprets some content on the
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Design patterns: Flyweight
It’s time for another pattern, and more precisely for the Flyweight pattern, whose purpose is, in a nutshell, to limit the memory occupied by many objects, further
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Design patterns: Proxy
The proxy pattern is quite similar to the Bridge pattern, but the purpose of the Proxy is different, its purpose is to create an object that will represent another
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Design patterns: Bridge
Hello everyone! Today topic is about the Bridge design pattern however, we will change some form of the entry into a more structured one, so let’s get to the topic
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Design patterns: Composite
Hi, I’ve recently found an interesting design pattern called Composite, which is used to fold objects into a tree structure, thanks to which the client sees instead
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Design patterns: Facade
In this article about the Facade design pattern , whose main task is to make the complex system available to the customer in the form of a simplified, ordered
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Design patterns: Dependency Injection and its variations
Today, we will be talk about two design patterns, both are similar to the last solid principle, dependency inversion, in the sense that both are about the same problem,
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