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Explore on-chain topics from the Hive blockchain.
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When Color Learns to Breathe — A Shader That Swaps Mood Over Time
Lesson: 8 There’s something strangely alive about this kind of shader. Nothing moves, nothing is drawn in the traditional sense, yet the screen never stays the same.
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Top 25 Trusted CRM Software Companies in Pakistan: Driving Business Growth with Smart Solutions
The demands of the modern-day business world make Customer Relationship Management (CRM) software crucial for companies looking to streamline their processes, engage
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Colors in GLSL: A Beginner’s Guide to Shaders and Color Control
Color in GLSL is one of the first things that makes shader programming feel alive. You go from abstract math to something visible, expressive, and instantly creative.
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Understanding UV in GLSL: The Key to Mapping Space in Shaders
UV coordinates are one of the most fundamental ideas in GLSL, yet they are often misunderstood when you first start working with shaders. At their core, UVs are
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Are Vector Components Constants in GLSL? Understanding What Vectors Really Are - TUTORIAL 7
One question almost every shader beginner asks is whether vector components such as .r, .g, .b, .x, .y, and .z are fixed values or special constants. The short answer
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Repasando clases en c++
En mis tiempos libres tengo que volver a estudiarse más porque sino tarde o temprano se me van a olvidar las cosas y este lenguaje tiene una gran ventaja para realizar
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Creating Procedural Galaxies and Nebulas in GLSL
Look at images captured by space telescopes. Galaxies are filled with glowing clouds of gas and dust. Some regions appear bright blue. Others glow purple, pink,
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Creating a Procedural Night Sky and Stars in GLSL
When you look into the night sky, the stars seem randomly scattered. Some are bright. Some are barely visible. Some appear grouped together while others sit alone.
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Creating Procedural Clouds in GLSL
Look at the sky on a clear day. Clouds rarely have sharp edges. They slowly grow, merge together, drift across the horizon, and disappear. If you look closely, you'll
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Adding Reflections and Highlights to Procedural Water in GLSL
Think about standing beside a lake on a sunny day. The water is not one solid color. Bright highlights appear where sunlight hits the waves. Some parts look dark.
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Creating Procedural Water in GLSL
Water is always moving. Sometimes it forms gentle ripples across a lake. Sometimes it crashes into waves. Sometimes it reflects the sky so clearly that it almost
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Creating Procedural Smoke in GLSL
Smoke behaves very differently from fire. Fire is energetic. Smoke drifts slowly. It spreads outward. It fades into the air. Instead of sharp movements, smoke relies
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Creating Procedural Fire in GLSL
Fire is constantly changing. The flames stretch upward. They flicker from side to side. They become thinner near the top. Every moment looks different, yet the movement
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Creating Procedural Wood Grain in GLSL
Look at the cross section of a tree trunk. You'll notice a series of rings spreading outward from the center. These rings aren't perfectly smooth. They bend. They
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Creating a Procedural Marble Texture in GLSL
Walk through an old building made from marble and you'll notice something interesting. No two pieces look exactly alike. Every slab contains flowing veins. Some
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Domain Warping in GLSL: Distorting Noise to Create Organic Worlds
Imagine looking at your reflection in perfectly still water. Everything appears smooth. Now throw a pebble into the water. The reflection twists. Lines bend. Shapes
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Fractal Brownian Motion in GLSL: Building Rich Procedural Noise
If you're new to the series or would like to catch up on the fundamentals, you can find every previous lesson, along with a summary of what each tutorial covers,
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Understanding Gradient Noise in GLSL
Value noise was a huge improvement over random pixels. Instead of abrupt jumps, neighboring values blended together. Even so, every grid cell still had a slight
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Creating Smooth Value Noise in GLSL
If you filled your screen with completely random values, the result would look like television static. Every pixel would be different from the one beside it. Nature
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Creating Random Values in GLSL: The Building Blocks of Procedural Graphics
Look closely at the world around you. Clouds are never identical. Mountains all have different shapes. Stone, wood, sand, and water all contain tiny imperfections.
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