
claimgame Tag Posts Index
Explore on-chain topics from the Hive blockchain.
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ROA(M)D 13 - Welcome to the web
Hi there, been a while, but it is time again for an episode of ramblings. This is a special one, which will fundamentally shake the foundations of CoRE. Well, let's
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ROA(M)D 12 - A bit of tape and good as new
Here we are, well into 2025, time for the first ramblings of the new year. This time, I will explain the philosophy and mechanics behind repairing. Repairing you
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Claimants of Reality Enclave - starter guide
During your journeys on the astral chains you come across a pamphlet titled Reality enclave wants you! Not having anything urgent to do and looking for distraction
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This is the end... of year 1
It's not really exactly when Claimants of Reality Enclave started, but I might as well use the new year to give a bit of a summary of what has been happening in
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ROA(M)D - 11 - Of memories and decisions
It has been a while since I wrote something. I was quite busy adding a bunch of things to the game following the launch of the Veilbreaker campaign (which is still
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ROA(M)D - 10 - War never changes... oh wait, it finally does
The 10th episode already of rambling on about the game. Well, this time it will be about battles. Not combat, we already did that, but battles, large scale events
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State of the game - campaign, land, FAVOR token and airdrop
Hello everyone. This is a bit of a "state of the game" post. A lot has happened in the last few weeks and more is to come, but lets go through it. The
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ROA(M)D - 9 - Uncle citadel needs you
Today I will explain the philosophy behind campaigns, the function in the game and how they drive the story and world development forward. I assume most of you have
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ROA(M)D - 8 - Of land, buildings and construction regulations
Hello again, today we talk about land. You can now buy land for 100 HIVE each and if you buy more than 100 plots you get... well no, if you don't know by now, this
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Claimants of reality enclave - That claim game goes into beta
After about 9 months of development I looked at what the game can offer and I decided it is time to officially declare it to be in beta stage. But before I explain
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ROA(M)D - 7 - Grease the economies juices
Alright, I put it off a long time because I really want the game to be a fun game primary and not a hunt for tokens to sell and get rich mild financial benefit.
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ROA(M)D - 6 - Of hitting and being hit
Hello there. It has been a while, but before I get into today's topic, which will be combat, a short update. The game is now beta feature-complete, so the essential
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ROA(M)D - 5 - I claim that one over there
Its time to talk about the player characters in the game, the claimed ones. As I explained earlier, the players are astral beings, not really existing in the world
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ROA(M)D - 4 - A little bit of this, a little bit of that and its ready
Today, let's have a look at how production and crafting works in the game. A vital part of the economy is the production of items players will need in one way or
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ROA(M)D - 3 - It's the economy, mentally inferior human
So I decided that today I will start to give you a high-level overview over the economy of the game or rather the philosophy behind it. The economy of the game is
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ROA(M)D - 2 - Explore the world, one word at a time
So let's talk about exploring the game world. At least the modern text-based games I have seen, seem to think that either it is a good idea that everything just
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ROA(M)D - 1 - The idea, or what would I do
Time for some more ramblings. Today I will introduce you a bit to that claimgame and the idea behind what it is supposed to become. My bother with traditional MMORPGs
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ROA(M)D - 0 - Prelude or why bother
Welcome to ramblings of a (mad) dev! I don't know why you are reading this, maybe you don't know either. This is a kind of devblog/gamediary/rant I started because
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