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"The Sprouting Dandelion" (3d art piece rendering + 3d modeling steps)

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Published: 09 Jun 2020 › Updated: 09 Jun 2020"The Sprouting Dandelion" (3d art piece rendering + 3d modeling steps)

"The Sprouting Dandelion" (3d art piece rendering + 3d modeling steps)

It’s been days since I last posted, some things got into the way and I’m also having a hard time finding the inspiration that I need for my 3d art piece.

Earlier today, I saw a dandelion along the walkway which gave me the idea for my next piece. The prickly looking flower has this interesting appeal when done in 3d. This is what I came up to.

Dandelion00011fn.jpg

The modeling of the flower can be easily done using basic geometry as a starting mass. In this case, I used 3DSmax for modeling and Vray render engine to render the final image.

To start the modeling, go to "Standard Primitives" and choose "GeoSphere". The default segment setting is perfect for now. The roughness of the model can be fixed later.

image.png

To create spikes, convert the GeoSphere to "Editable Poly" and then select the faces to be extruded. Make sure to select at least 1 or 2 faces apart.

image.png

Extrude the selected faces (see image below).

image.png

Scale down to faces

image.png

Extrude the selected faces one more time (see image below)

image.png

To complete the process, apply the "TurboSmooth modifier", here's the final result of the model.

image.png


Here are some of the screenshots of the 3d scene:

1.JPG

2.JPG


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3D + Graphics + Ai art

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