Experiments in Unity making a Simple Ball game.
Ive been worldbuilding in godot for the last year but recently a friend of mine invited me to collaborate on his Club Moon project, which uses Unity. So i downloaded Unity, which I thought was a paid software, for free and gave it a spin.
The UI of unity looks pretty much exactly like Godot.
I decided to follow this tutorial to walk me though how Unity works. The main difference i noticed is how it doesnt use Nodes, but instead uses Prefabs.
I wanted to make a ball rolling game because I was inspired by the simplicity of this free game i downloaded called Atmasphere. I think it would be cool to make a simple game like that and release it on steam. i enjoyed playing it and it only took like 3 hours to beat, which is cool. Its simply just rolling a ball but the "atmosphere" that they paint is very captivating.
Anyways, I finished the ball tutorial and added some sounds to it. i tinkered with the physics of the ball to make it feel right. I found that adding textures to stuff is slightly more intuitive than in godot.
i decided to make my ball a golf ball with the moon as its paint job lol.
i found some cool golf ball normal map stuff online. i have another cool idea for a golf game. - where you are the ball and you have to position yourself properly on the tee for when the golfer swings and the golfer is auto swinging.
| texture | normal map |
|---|---|
normal maps are how light interacts with a texture.
i found these cool textures online in some guys repository. im going to leave them here so in case i need to come back to them. i should probably leave the link to his website in case i ever use these and need to credit him (like now). https://posibras.com/threejs/examples/textures/
With these i made this cool earth model with clouds. sadly unity crashed and i lost the thing, which wasn't hard to make but i didn't re-make it because it didn't really have anything to do with the game.
This was obviously outside the tutorial but the most fun thing about this tutorial was actually writing the c# code from scratch. C# seems pretty straightforward. people say its hard but idk, all coding is kinda hard i dont see whats harder about c#.
The most annoying thing about unity is that you hit Play on the project, and it plays the game in the same window as you are editing the game in, so then you forget you have the game playing and go tweak things in the inspector, which does actually change the live game preview, but then when you stop the game, all those changes don't get saved. so you have to like remember what you did, write down the changes, Stop the game and then add them.
With this simple of a game loop, all you would have to do is make more levels. but I think if i do make a ball game, i want to do it in Godot, just because it seems like Godot has more legs, like- its going to be around for longer because its open source.
i have no idea how to export to html5 from unity, but i suspect that is the part that you need to pay for to be able to do.
Leave Experiments in Unity making a Simple Ball game. to:
Read more #unity posts
Best Posts From el webgnaro
We have not curated any of web-gnar's posts yet. But you can encourage our curation team to review posts by visiting them regularly and by referring other readers. Because we give priority to frequently read content.
More Posts From el webgnaro
- GNAR world dev log 13
- Studio Sim is finally done
- cleaning up my desktop and depositing the stuff here
- Global Game Jam 2026 - Theme: MASK -- Making an Auto-Shooter Incremental Game in 48 Hours! A Game Named SNOWCHINKO was born!
- studio sim update: im putting it on steam, which is quite an elaborate process.
- A side-quest into making an Excalibur.Js game in a few days.
- STUDIO SIM! - the game - is DONE for now. End of Game Jam + Music Added. ~ Final Dev log for this game.
- I Put My Childhood Games On-Chain | Ōkinoko Ināro
- Calling the game "Studio Sim" for now. art studio game? --Making Progress-- as FPS Game Jam Goes Underway!
- Working on my FPS with working title called - Painting Game - an art studio simulator that involves processes I use in the studio
- notes on blender
- Found Some Useful Stuff in Dumpster Outside my Studio + Mini Sun Installed on Ceiling
- More Skateboarding Before Winter! New skateparks Found!
- Phase 1 of my FPS in Godot is "done" - Tech Demo - No Game Loop - STUDIO SIMLUATOR? - Crocotile Game Jam
- A Visit to the Minnesota State Fairgrounds - Museum Style!
- The gnarworld Devlog #12 - massive update! gnar world rehaul. physics update and world sectioned off into seperate scenes.
- The Color Aid Painter Comes to Life! @ The Architecture Biennial 2025 in Chicago's Cultural Center.
- Photos of the city of Rio De Janeiro from the top of the mountain. + one photo of a Sao Paulo building at night
- Experiments in Unity making a Simple Ball game.
- Studio Update #123 - New Studio, New Website