Glas and Fluid render.
Hello everyone, Its me again.
Today I want to share some of my mini project in Blender. This time I did some simulation on fluid with realistic glass render.
I modeled the wine glass without any reference hence the slightly weird look. This mini project took me more than one day to finished because of the tweaking, rendering and modeling. I am not that good with Blender and it really took me some time to model this simple glass.
After that the simulation setup, this really took me hours to configure and get it right. To be honest the Blender User Interface is complicated for me. But after some tweaking on the settings and some troubleshooting, I managed to get some decent render.
Below are some of the rendered photos from the project.
I tried to change the camera angle to take some other closeup shoot.
And that is all from me today. The hardest part for me was doing the fluid simulation. I had to tweak a lots of settings which I am not familiar with. This really consume a lot of my time. I think This was the best result that I can get as for now. Until we meet again on the next post. Have a great day everyone.
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