Seamen Town Map.
After you exit your first Goblin cave, you split the gold coins from the treasure box and tuck them into your clothes. The Goblin cave hole you are sitting next to is on the top of a large hillside looking down onto the Ocean Coastline. Large gusts of wind blow through the tall grass. The air smells of fresh sea salt. Seagulls and crows caw in the distance as they fly around. If you look down towards the Sea, you can see a small cluster of buildings surrounded by a large fence.
The Southern Entrance to Seamen Town is open during the day [to all Non-monsters]. The "town" is basically just a large open square that is a grass lawn. The whole town has clearly been flooded before. Everything is raised up on wooden planks and there are barnacles growing everywhere. To the right when you enter is the Wizard Shop. A strange, very tall man with webbed hands runs the Wizard Shop. He has raised garden beds outside his shops, but for some reason, he only grows different kinds of Onions there. The whole town smells of onions because of it.
The Armory is on the left of the wizard Shop. The Armory is run by a very sketchy looking human who looks like a rogue Knight. He has large muscles and often wears full armor. He sometimes even wears a metal helmet over his head. There is also a much more friendly half-Dwarf who works as the head Blacksmith behind the Armory. The knight and half-Dwarf are partners who both own the Armory. The store looks a bit run down and the front area is lit by a few small candles. Non-adventurers would be scared to approach this storefront.
The pub is run by a very spirited little person. He has a small vineyard that is near the Town where he grows hops, apples and grapes. He is also the bartender half the time. There are a few other bartenders. Most everyone in Seamen town drinks, especially the locals. The Seatown Pub also servers some halfway decent food. They have delicious apples year round.
PUB
Apples - 5 gold - +1 health during battle at any time.
Beer - 1 gold - Talk to one of the locals [hint?]
Wizard Shop
Basic Spellbook - 50 gold [Efa the White, Obscurus, Goblinoid, Tiny Blunt]
Shrunken Heads - 10 Gold [Tiny Blunt] +2 against all magic
Armory
Powerful Axe - 9 damage and new special 2 damage extra [Dwarfcoine] 30 gold
Dual daggers - 4 damage with each dagger [8 damage] - roll to miss an extra time - [Sneakius] 25 gold
Giant Gauntlets - 12 damage per attack! [Giantus] 40 gold
Dual Crossbow - 4 damage plus new special move of 4 to a random enemy. 20 gold [El Mufas]
The northern end of the "town" has some unmarked buildings; which are raised up on wooden supports and are right over the Ocean water. These wooden houses are of course living accommodations. Seamen town offers free lodging, in part because the conditions are so horrible. Once this was a real inn, but it shut down years ago because of the excessive saltiness. Now adventurers were encouraged to stay here for free, as long as they spent their spoils from the Goblin Caves on locally brewed beer and Loaves of bread with lavender in it.
There is a "northern exit" of Seamen town which of course just leads to the Ocean. Sometimes, the waterline goes down and there is a nice sandy beachfront. The locals like to hang out on the sand under the wooden houses by the water. Sometimes the waterline drops very low and there is a sandbar that appears, allowing people to walk farther into the ocean. It's called "the sandbar of hope" and it is lucky to walk on according to locals.
On the other side of the coin, during high tide, the waters flow into the town square and turns the grass lawn into mud. When this happens, the locals all wear leather boots and grumble to themselves. Sometimes, a newcomer from the Sea will make the mistake of rowing their boat straight into the town square! This is known as "a floater" and happens at least once a year.
To the right of the Seamen Town is a small but well tended graveyard on top of a hill. There are beautiful stone markers with people names carved into them. There is a nice wooden fence around the graveyard and special flowers growing among the mossy grass. There is a special concrete path going through the graveyard for mourners. The Graveyard is a checkpoint. If the whole adventure company dies, they will restart here.
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