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Minecraft - Hive Engine - Beta - Hive Emblem

strangedad

Published: 21 Mar 2026 β€Ί Updated: 21 Mar 2026Minecraft - Hive Engine - Beta - Hive Emblem

Minecraft - Hive Engine - Beta - Hive Emblem

Hopefully this has updated within the game... if you find the Hive Emblem in the game and post it in the comments I'll give you a PeakeCoin reward.

This is part of main.lua I'm learning and its a process to hardcode these things in.


-- Hive logo block-art based on the provided mark:
-- left diamond plus two right chevrons.
-- Rendered in the XY plane as a floating sign above the bank.
local redWool = 35
local redMeta = 14
local airBlock = 0
local width = 21
local height = 11
local halfCols = math.floor(width / 2)
local pixels = {}

for row = 1, height do
pixels[row] = {}
for col = 1, width do
pixels[row][col] = 0
end
end

local function FillSegment(a_Row, a_StartCol, a_EndCol)
if ((a_Row < 1) or (a_Row > height)) then
return
end
for col = a_StartCol, a_EndCol do
if ((col >= 1) and (col <= width)) then
pixels[a_Row][col] = 1
end
end
end

-- Left red diamond.
FillSegment(2, 5, 5)
FillSegment(3, 4, 6)
FillSegment(4, 3, 7)
FillSegment(5, 2, 8)
FillSegment(6, 1, 9)
FillSegment(7, 2, 8)
FillSegment(8, 3, 7)
FillSegment(9, 4, 6)
FillSegment(10, 5, 5)

-- First chevron.
FillSegment(2, 10, 12)
FillSegment(3, 11, 13)
FillSegment(4, 12, 14)
FillSegment(5, 13, 15)
FillSegment(7, 13, 15)
FillSegment(8, 12, 14)
FillSegment(9, 11, 13)
FillSegment(10, 10, 12)

-- Second chevron.
FillSegment(2, 15, 17)
FillSegment(3, 16, 18)
FillSegment(4, 17, 19)
FillSegment(5, 18, 20)
FillSegment(6, 19, 21)
FillSegment(7, 18, 20)
FillSegment(8, 17, 19)
FillSegment(9, 16, 18)
FillSegment(10, 15, 17)

for row = 1, height do
for col = 1, width do
local bx = a_CenterX + (col - 1) - halfCols
local by = a_BaseY + (height - row)
if (pixels[row][col] == 1) then
SetBlockAt(a_World, bx, by, a_CenterZ, redWool, redMeta)
else
SetBlockAt(a_World, bx, by, a_CenterZ, airBlock, 0)
end
end
end

g_Bank.LogoMinX = a_CenterX - halfCols
g_Bank.LogoMaxX = a_CenterX + halfCols
g_Bank.LogoMinY = a_BaseY
g_Bank.LogoMaxY = a_BaseY + height - 1
g_Bank.LogoZ = a_CenterZ
g_Bank.LogoPlaced = true
end


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πŸ™ Acknowledgements

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