DrugWars Stuff
Running a combat simulation of a job in #DrugWars involving NPCs (11 Guards, 9 Policemen, and 2 Bodyguards)... turns out that my entire attacking army (20 Rowdys, 3 Bouncers, 1 Knifer, and 1 Gunman) get wiped out, whereas they only lose 4 Guards... I definitely think I might want to build up my forces before taking them on, and what is funnier still is that this is robbing a corner shop in the game... things must be really rough in the game world when you need Bodyguards protecting a corner shop, and that is a Level 1 solo mission!
Of course, now I need to decide if I should focus on pumping out my resource output, or investing it in more units so I can actually stand a fighting chance with that mission! My major issue at present is that my Drugs production is 4 times lower than either my Weapons or Alcohol production, and I have to wait 12 hours as well to get enough Alcohol to get the Hydroponic Farm going!
I haven't been attacked in a couple of days, but equally, a larger force could set me back quite a bit, so maybe the better plan is just to use what I have to amass a bigger army, seeing as I'm otherwise tied up with things for around 12 hours before I can roll out the Hydroponics Farm! The progression curve on this one is definitely a lot slower than #SteemNova, though I'm not sure about #NextColony as of yet, seeing as I'm extremely far away from even producing a single ship yet, whereas in DW and SN, I actually have units for defense/assault in terms of acquiring resources!
On that note, it might be time to pay a "visit" to some inactive players...
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