Let’s sculp - Learning how to make 3D Models!
The art that has been present in all of human history in just a few clicks
Let's remember a bit of my journey through this adventure where I am living the Jurassic era in the XXI century
As you already know in my first stage I made a low poly modeling for the Sinoceratops based on polygons fundamentally with three and four vertices, then I multiplied the divisions of the polygons's faces to achieve modeling on a figure high poly then I could achieve a sculpting with more details.
This figure has almost 560.000 faces and then this point my computer responds very slowly. For this reason and the excitement generated by a renowned program called Zbrush that is dedicated to sculpting, I decided to export my model there.
This is the same mesh that I create in blender but now in zbrush.
Just when I started using it I noticed the potential that zbrush has for sculpting so I decided to stay, it also runs very smoothly on my computer with more than 2.290.000 polygons because the program was made for that purpose.
It has been a very interesting process because it is another interface, other commands another way of working.
All the power of the chisel on my mouse!
So that's how my work goes!
All images are of my original creation
The programs used are Blender 2.82a, Zbrush 2018 y adobe Photoshop CC2017
Thanks for following my work!
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