Flame Mephit fan art / Splinterlands Art Contest [ENG/ESP]
Hi hivean! I hope you have a nice day 😁
This week I decided to make some new art for the Splinterlands contests. It was really hard to finish, both because I hadn't made a character from scratch in a while, and because I had to deal with other things. The power went out several times, but I finally finished it after three days, haha.
¡Hola hivean! espero tengan un bonito día 😁
Esta semana me animé hacer un arte nuevo para los concursos de Splinterlands. Y la verdad es que me costado mucho terminarlo, tanto porque tenia tiempo sin hacer un personaje desde cero, como porque se me fue la luz varias veces y también me tenia que ocupar de otras cosas, pero finalmente pude terminarlo después de tres día jaja.
In this art, I used AI to help me. I placed the original image on a page that recreates the models quite well, but as always, it has its flaws. From this base, I modeled the entire character from scratch, saving myself the work of making the high-poly character, i.e., the sculpting part. Here are the images of the process, and a link to the AI-made model.
En este arte me ayudé con la IA, coloqué la imagen original en una pagina que recrea bastante bien los modelos, pero como siempre tienes sus errores, y a partir de esta base modelé todo el personaje desde cero, pero me ahorré el trabajo de hacer el personaje de alto cantidad de polígonos, o sea la parte de la escultura. Acá dejo las imágenes del proceso, y link del modelo hecho con IA.
https://www.tripo3d.ai/app/model/83cc179b-f156-47ca-b7cd-3d648879e286
I think the topology turned out pretty good, although I think it could be better, I have to practice it more often, in terms of materials and texture everything went well, but in the fire simulation I had to look for some tutorials because I no longer remembered how to do it, and I think the result turned out pretty good.
La topología creo que quedó bastante bien, aunque creo que podría estar mejor, tengo que practicarlo mas seguido, en cuanto a materiales y textura todo salió bien, pero en la simulación de fuego tuve que buscar algunos tutoriales porque ya no recordaba como hacerlo, y creo que el resultado quedo bastante bueno.
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