Crafting cause why not
Slowly but surely I am using more features inside RisingStar, and since I have quite a bit of skill and it will take me very very long before I have to worry about ego at all. I figured why not see what the crafting page has?
Now I am not to sure what luck does, but all the cards you can craft give some form of luck. Each tier of the items you get when doing a craft mission can be thought of as common, rare, legend and every permutation there of.
I started with drums just because I felt like it.
With it costing a 1000 starbits per mission to get 1 of the parts required per item and I think you need at least 4 parts that means at minimum a single item will cost 4000 starbits.
So needless to say for about 2 weeks I have not added any starbits to the pool and instead just done the mission for every 1000 I get.
I may be mistaken but think luck mainly get me pizza. One would think though that it is also good for selling but then again who is buying luck?
I think the main reason to do the craft mission is to just get all the cards for the sake of getting the cards. If I look at the market I can't really warrant a 200 000 starbits price for something with to my knowledge an attribute I can obtain by just having more common ones.
So personally it is just a case of oh I have a fancy card that is hard to get that is all. Which I am sure is so for most aside from the things that are income modifiers and probably skill.
If I don't think luck is worth it then why even craft? Well I could try resell at even just a fraction more and recoup but that sounds like effort. It is also the case that it is still a game and I don't mind getting all the cards via mechanics provided.
While starbits is still just starbits , ie I have not converted to $ then does it even matter? I will probably get more when I have about a quarter of each type of card and then focus on maybe getting a million starbits.
I don't really know what I will find interesting next but so far I have avoided blending or really caring for that, although I think just focusing on packs and buying loose cards to improve unique card count is a good enough focus.
I am only 3 levels away from 100 so that at least unlocks a higher tier 80% mission which is something.
Probably now that I think of it pack purchases would be something to focus on if only to get a Legendary and then I can be over that.
As they say, been there done that and all that jazz for the most part.
Other stuffs
In Dcity I made a mistake a while back by burning I think about 50 or more cards which severely reduced the size. On the other hand it also does not matter since by now I have just gotten those workers and buildings back.
I do not pretend to understand a single thing in that game when it comes to earning but I did finally realise why toilets are so expensive.
The restrooms get used in combined buildings, and those require a bunch of cards to be made into one , the one card used in every single building. Well that would be a toilet. Pretty much that was an aha moment for me so I will try get cheap toilets when I remember.
In splinterlands my botties seem to be doing well enough, with the two bronzes going strong, surprisingly even the one I gave only my extra modern cards and with no renting is still making more cards a day than my Gold account.
The Gold account though on average would get more SPS by far so I guess it all balances out. I will probably with the level changes try focus on getting some of my epics and legendaries leveled if only a bit because unfortunately I have always neglected that and obviously now it will bite me in the ass.
I sold my land but I don't really remember why I did that so I need to get that back hopefully at a better price even. Like really I can't recall why but I know I did it Monday or something.
In closing
Maybe it is just me things seem rather stagnant, or not stagnant but in a way, a person has to ask "When; break?"
Oh, I sold it to upgrade my Malric Inferno to level 5 cause I saw a dirt cheap deal.
Leave Crafting cause why not to:
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