Learning Blender - Mesh modeling exercises
Follow my progress as I'm learning Blender.
I spent quite a bit of time stumbling around in this amazing piece of (free!) software, to achieve the results I wanted as I was creating my first NFT project over the past seven months or so. I gained valuable experience with the software, but it was still very bits-and-pieces and I was missing a broader overview.
So about a week ago I bought a pretty comprehensive course that had good reviews, and have been working through it throughout the week. The course is structured in sequences of video lessons, quizzes and hand-ins, which are reviewed and graded by the tutors.
The very first lesson is an introduction to Mesh modeling. Now if you don't know what a 3d mesh is, it's basically the geometry that defines the surface area of a 3d object. Here's a random video I found that explains it pretty well.
Mesh modeling is (super simply put) when you start out with basic shapes and manipulate the vertices/edges/faces to create more complex ones. Mesh modeling is also a different method than 3d sculpting, which is more reminiscent of sculpting with clay - I haven't gotten to that course yet.
Mesh Modeling: Modeling a Low Poly Room
So anyways, after a weeks worth of lessons I was ready for my first hand-in. The assignment: Model a low poly room using basic shapes and the concepts covered in the Introduction to Mesh Modeling course.
I wanted to attempt to create a replica of my home office, and I'll admit I'm pretty damn satisfied with the results. Here's a render of the whole scene.
You'll probably notice I've put some basic materials on my objects as well. This was not really part of the assignment. But given my past 7 months of experience, I picked up a thing or two, making it pretty easy to apply some basic materials, which just makes it so much more satisfying to look at.
Here's a close-up of the desktop area. I'm particularly happy with how the various cables turned out.
I had the idea to put up a couple of my favorite WAX NFTs as posters in the corner. And of course I had to put up a HIVE and WAX poster as well. Turned out pretty cool!
A closer look at the desktop lamp.
Aaand some cool, behind-the-scenes shots:
Next course up: Introduction to materials. Stay tuned for the next post. Thank you for reading/viewing/upvoting/commenting!
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