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Experimenting More With ZBrush

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Published: 27 May 2020 › Updated: 27 May 2020Experimenting More With ZBrush

Experimenting More With ZBrush

PolyPainting.jpg

I took this guy that I sculpted the other day and took it a bit further. I worked a little more on tertiary details like bumps and pores but the main thing I was experimenting with is poly painting in ZBrush.

Screenshot_16.png

Polypainting in ZBrush allows you to paint directly on the model without laying out UV's which is nice. Even though they call it polypainting it's actually vertex painting and I figured out how to export it out of ZBrush into Cinema 4D. With that I was able to make more complex materials.

I added some subsurface scattering and did a few other random things to give him a bit more character. I've decided he's an alien because he looks a bit too intelligent to be a troll. Still really having a lot of fun with ZBrush and looking forward to learning more.

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I have no idea how to handle hair so that's on the to do list. Feel like that would definitely add to the character. Anyway, hope you all like. Stay tuned for whatever ends up getting cooked up next.

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