BATTLE MAGE SECRETS : MELEE MAYHEM
Rather than restrict the ordinary battle rules, Melee Mayhem open loosen the rules by allowing melee cards to attack from position other than front row. It does meant a lot because now a complete melee cards formation could deliver their full damage without need for Reach, Opportunity, or Sneak. But one thing to remember, the attack will only be directed toward the front row; which means they will be prone to being trapped by card with Shield or Thorns ability. So let's take a further look into this ruleset.
Pros & Cons
1. Some powerful Tanker card could contribute to damage while they reserve themself as secondary Tanker. | 1. As mentioned early, this ruleset could create a trap that backfire on ourself. Professional players might predict their opponent to utilize full melee cards formation. They will counter with high speed formation, a full magic cards formation, or deploying cards which possessed abilities which counter the basic melee attacks. | |
2. Several Tanker possessed Support ability which are too valuable for them being targeted in the front row. This rulest will eliminate the dilemma of having idle Tanker just to maintain the supportive ability and placing them in front row but risk of being eliminated early. |
Best Cards To Use
Deploying cards with Thorns and amplified with Amplify should be the best strategy. It will return damage every incoming attack to the first row. Venari Heatsmith is one of the best choice.
Deploying cards with Thorns and Shield also a good alternative. Cards like Dumacke Orc and Living lava are both will return the damage greater than sustained (Dumacke Orc could even deal double counter through Thorns and Retaliate).
WATCH BATTLE
So here we have the battle experience with Melee Mayhem as the ruleset. Click BATTLE LINK to see how the battle run.
The battle has 34 mana cap, with Melee Mayhem and Silenced Summoners as the rulesets; while only all Splinters are available to use exclude Dragon Splinter.
CONCLUSION
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