Morrowind on a Raspberry Pi?
The Elder Scrolls III: Morrowind is one of my favorite games of all time, and I contend it is still better as an immersive RPG than its successors Oblivion and Skyrim, although your mileage may vary. At any rate, when I saw the video below, I had to start exploring.
...And I hit roadblocks way worse than diseased cliff racers outside Balmora. While I love FOSS, Linux, and the Raspberry Pi, I inevitably hit threads where people just start telling me to do things I don't know yet. I am acutely aware of my limited knowledge. I am good at power user stuff, but completely out of my depth when some wag says, "Just compile from source code and edit such-and-such parameters."
I have, however found a few starting points to share. There is a thread on the RetroPie forums, a Pi 3 thread on Reddit, an OpenMW thread about glitches, and another OpenMW thread which might help if I need to compile from source code. Since OpenMW isn't natively hosted in the standard Debian repositories, I;'ll need to see whether I can make heads or tails of any of these instructions.
Has anyone here tried this kind of project before? If so, I would appreciate any help you can offer, because these are uncharted waters for me. I am getting frustrated, and it is way past my bedtime, so I'll sleep on it for now and hope for the best when I can get back to this. Besides, this step is going to take a while.
I am also planning to explore emulating an x86 system and running WINE, although this may present its own problems, too. I already have DOSbox, so I need to see what it takes to run some mid-90s DOS games like Lords of the Realm II on ARM.
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