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Ruleset strategy / analysis: Super Sneak

beaker007

Published: 26 Oct 2023 › Updated: 26 Oct 2023Ruleset strategy / analysis: Super Sneak

Ruleset strategy / analysis: Super Sneak

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Introduction

This week secret is super sneak. Nice rules that give lots of opportunity for some strong melee unit that are not great in the first position.

Ruleset

All melee units will receive the sneak ability.

Official ruleset information from splinterlands: List-of-In-Game-Rulesets

Abilities Synergies / Strategies

Demoralize - expect more melee units with this rules set. Bring something along to reduce the melee damage of your opponent. This can stack so -3 damage is possible with for exmaple

Shield - When damage is reduced to 1 with demoralize use shield to absorb all the damage great with this rule set.

Inspire - You probably using many melee unit boost them all with inspire +1 melee damage

Piercing - Using this in combination with melee units to us all your attack point so efficient as possible.

Avoid

Sneak - 🤣 all your units already got this.

Example battle

Strategy

High mana battle with only fire or life splinter. expecting melee units so it will be an demoralize with shield setup.

Rulesets

Aim True:
All melee and ranged units will always hit their target. So not trying to dodge/evade or select high speed unit2 to get the misses. Speed is still important for determining who might hit first.

Super Sneak:
Rule set of this week. All unit will gain the sneak ability. Good opportunity to play some extra melee units that always will hit.

Equalizer:
All unit will have equal health based on the highest health unit placed on the battle by either me or my opponent.

The Lineup

Summoner

CardReason
This time i want to select Tarsa to boost my melee units.

Monsters Lineup

#1#2#3#4#5#6

Forgotten One (lvl 5)
High health unit that will determine that at least my all my units will have 10 health.
With retaliating this can attack back when it is attacked.


Drybone Raider (lvl 2 GF)
With the double strike and two attack type that can be used because of the super sneak rule set this will strike 4 times every round, massive.


Legionnaire Alvar (lvl 3)
First demoralize unit that will reduce the melee attack point of my opponent


Disintegrator (lvl 8)
Second demoralize unit that will reduce the melee damage in total by -2


Ferox Defender (lvl 8)
Extra shields and the repair will help with sustainability


Dumacke Orc (lvl 8)
Very imporant unit normally only 1 health can easily be killed by magic but with the equalizer rules this will have at least 10 health 😎.

The Battle

Reference

Link to the battle:
Link to battle

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Rounds


Start :

image.png
Lets analyse the battle lineup. My choice to pick demoralize in combination with shield is an good option now i see the battle field his melee units will not do much damage except Jared Scar. That unit should not get an kill else it would be quickly over when he his on a role.

My opponent has chosen an thorns unit in the back that is also nice with the super sneak rule set. but the shield and my scatter will overcome this.

My two retaliate unit will help produce some extra damage.


Round 1:

image.png
Yes, lots of retaliate many shield taken down by that. The resurrect is used on the Djinn Chwala. And with the scatter the 6 shields are quickly down again. Great start in the first round.


Round 2:

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First unit off the battlefield. the combination scatter double strike with melee ranged of Drybone Raider is hurting my opponent a lot.


Round 3:

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My opponent is just not doing enough damage to get trough the Dumacke Orc and the retaliate is hitting back.
This game is over my team is at this point to strong to overcome/recover from.


Round 4:

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Just my unit in the front is hit by the magic and has taken some damage the rest of the team is picking the unit down one by one.


Round 5:

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Last round and killed by retaliate. Vicotry!


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Conclusion

If you expect melee unit bring demoralize and shield this combo make it hard to kill you. Fill it with extra repair/heal units and your opponent quickly notice he selected the wrong team.
Maybe an magic play would have done it but with only life and fire that was less likely. So think ahead what will you opponent do and anticipate on that.

Previous ruleset strategy posts

The series continues, below you will find references to the other ruleset strategies / analysis posts.

RulesetPost
Briar patchRuleset post: Briar patch
Aim TrueRuleset post: True aim
AimlessRuleset post: Aimless
Up to ElevenRuleset post: Up to Eleven
Armored UpRuleset post: Armored Up
Back to BasicsRuleset post: Back to Basics
Broken ArrowsRuleset post: Broken Arrows
Close RangeRuleset post: Close Range
CounterspellRuleset post: Counterspell
EarthquakeRuleset post: Earthquake
EqualizerRuleset post: Equalizer
Equal Opportunity Ruleset post: Equal Opportunity
Even StevensRuleset post: Even Stevens
Explosive WeaponryRuleset post: Explosive Weaponry
Fire & RegretRuleset post: Fire & Regret
Fog of WarRuleset post: Fog of War
FerocityRuleset post: Ferocity
Going the DistanceRuleset post: Going the Distance
Healed OutRuleset post: Healed Out
Heavy HittersRuleset post: Heavy Hitters
Holy ProtectionRuleset post: Holy Protection
Keep Your DistanceRuleset post: Keep Your Distance
Little LeagueRuleset post: Little League
Lost LegendariesRuleset post: Lost Legendaries
Lost MagicRuleset post: Lost Magic
Melee MayhemRuleset post: Melee Mayhem
Noxious FumesRuleset post: Noxious Fumes
Odd Ones OutRuleset post: Odd Ones Out
Reverse SpeedRuleset post: Reverse Speed
Rise of the CommonsRuleset post: Rise of the Commons
Silenced SummonersRuleset post: Silenced Summoners
Wands outRuleset post: Wands Out
What Doesn't Kill YouRuleset post: What Doesn't Kill you
StampedeRuleset post: Stampede
Super Sneak

That's all for this week hope you enjoyed reading this ruleset strategy/analysis. See you all on the battlefield.

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