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Battle Mage Secrets Weekly Challenge with Maneuvers

alexis666

Published: 30 Jun 2024 › Updated: 30 Jun 2024Battle Mage Secrets Weekly Challenge with Maneuvers

Battle Mage Secrets Weekly Challenge with Maneuvers

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Maneuvers

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Description:

Units with melee attacks gain Reach.

Armored Strike is a melee attack.

Sneak and opportunity override reach.

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The Battle Ruleset

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Maneuvers: Units with melee attacks gain Reach.
Broken Arrows: Ranged attack Monsters may not be used in battles.


This is a high mana ruleset game and almost every color is available to play, except the Death and Fire Splinters, so I would choose one of the best attack type monsters in the game, which is the magic, because they are able to ignore the enemy armors completley and they always hit their target.

The Broken Arrows ruleset also pushed myself to pick only magic attack monsters, because the ranged ones are banned entirely from my battle.

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My Team Composition


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Delvin Dragonscale is a very good Dragon summoner, because he cost only five mana and he will increase the magic attack of all the friendly monsters by one and he also be able to use the Dragon monsters as well.


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The Djinn Oshannus is one of the best Water monster, because he works as tank and a damage dealer as well.

He is very good in this battle, because he has a lot of speed and the Void ability, which will make him very resilient against any magic attack monsters, while Delvin will also boost his magic damage by one.


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Baakjira will be my second tank in this game, because he has a lot of health with very useful abilities especially against the enemy magic attacks, because his Void will decrease all the incoming magic attack damage targeting him.

Usually he has the Heal ability, which is also good to sustain a lot of damage if the battle last longer, but in this case he was only level 2.


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The Chaos Dragon is my main damage dealer in this battle, because he has a 3 magic damage with the Blast ability, which will enable him to indirectly damage two monsters next to his target. The Blind is also good to make the enemy monsters miss my creatures with their attack if this monster is at level three.


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Oshuur Constantia is a tricky monster and she is especialy amazing in this battle, because she has the Reflection Shield ability, which will negate any indirect damage attacking her and the Resurrect ability to bring back the first friendly monster who died.


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The Venari Wavesmith is another great card from the Water Splinter, because he cost only 5 mana and he has two magic attack damage, which is always welcomed, but he also has the Protect ability as well, which means that he will give two armor to all of their monsters on top of their existing one.


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The Ruler of the Seas is a must have monster if I play with Delvin, because he has one of the best ability in the game, which is the Blast. He cost only 6 mana and he has three magic attack damage, which will be increased by Delvin further to four. The Blast ability means that he will damage the other two monsters as well next to his target.

On his level 2 he will receive the Swiftness ability, which means that he will increase the speed of all of his monsters by one to make them dodge more against the enemy melee and ranged monsters and to attack quicker in every round.


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The Battle


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Link to my battle: https://splinterlands.com/?p=battle&id=sl_c4e1a8df4e816b1cb30f2141fd4b6d71

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My strategy was to ignore the enemy armors completely and take advantage of our huge magic attacks. My opponent used a Taunt monster in his backline, but my Chaos Dragon had the Scattershot ability, which ignored that ability and attacked randomly killing his Time Mage instantly.

The Blast damage on my Ruler of the Sea also killed their Dhampir Infiltrator so the battle started flawlesly for us. In the second round I lost my Djinn Oshannus, because they still had a lot of damage, but he was Resurrected back by my Constantia. Unfortunately by the end of the second round I lost him again, but at least he did his job perfectly as a tank.

In the third round his Iziar finally died and I also lost my Baakjira, but I still had a lot of health on my monsters.

In the fourth round my monsters were quicker than the last two enemy monster, so my team easily killed them and won the game for me.

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Do you like Maneuvers? Why or why not?

I like this ruleset, because it gives more choice for the second position in a lineup, but in this fight I couldn't really take advantage of that using only magic attack monsters. Still it is an amazing ruleset.

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